An Online Agent-based Search Approach in Automated Computer Game Testing with Model Construction
The complexity of computer games is ever increasing. In this setup, guiding an automated test algorithm to find a solution to solve a testing task in a game’s huge interaction space is very challenging. Having a model of a system to automatically generate test cases would have a strong impact on the effectiveness and efficiency of the algorithm. However, manually constructing a model turns out to be expensive and time-consuming. In this study, we propose an online agent-based search approach to solve common testing tasks when testing computer games that also constructs a model of the system on-the-fly based on the given task, which is then exploited to solve the task. To demonstrate the efficiency of our approach, a case study is conducted using a game called Lab Recruits.
Fri 18 NovDisplayed time zone: Beijing, Chongqing, Hong Kong, Urumqi change
11:00 - 12:30 | Test Automation Efficiency 2A-TEST at SRC GLR Chair(s): Niels Doorn Open Universiteit and NHL Stenden University of Applied Sciences | ||
11:00 30mTalk | An Online Agent-based Search Approach in Automated Computer Game Testing with Model Construction A-TEST Samira Shirzadehhajimahmood , Wishnu Prasetya Utrecht University, Frank Dignum Umea University, Mehdi Dastani Pre-print | ||
11:30 30mTalk | OpenGL API Call Trace Reduction with the Minimizing Delta Debugging Algorithm A-TEST Daniella Bársony University of Szeged, Department of Software Engineering | ||
12:00 30mTalk | Iterating the Minimizing Delta Debugging Algorithm A-TEST |