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ESEC/FSE 2022
Mon 14 - Fri 18 November 2022 Singapore
Fri 18 Nov 2022 22:00 - 22:15 at Virtual 4 (Whova) - Session 2

The primary objective of this research is to examine the advantages of microlearning with specific gamification elements in an academic setting and to gain a better understanding of how microlearning and gamification aid computer science students in comprehending and expanding their knowledge of project management-related topics.

Implementing microlearning methods and gamification-specific aspects in two of our faculty’s courses affected students’ engagement, performance, and retention of knowledge, according to our research. In addition, students felt more driven to participate in online course discussions.

Lecturer at the Faculty of Mathematics and Computer Science at Babes-Bolyai University where he teaches courses on Agile Software Development, Software Project Management, and Databases, and collaborates with the National School of Political and Administrative Studies where he teaches the New Project Management Methodologies within the Master of Science in Project Management.

Speaker, author, coach, and consultant in agile and predictive project management. He has more than 20 years of software development experience, more than half of which was spent coordinating teams of various sizes as a technical leader, project manager, or Scrum Master.

Passionate about video games, escape room board games, and animated movies.

Fri 18 Nov

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