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ESEC/FSE 2022
Mon 14 - Fri 18 November 2022 Singapore
Thu 17 Nov 2022 16:00 - 16:20 at Town Plaza Auditorium 1 - Gamify - session 2

A large fraction of cybercrimes could be prevented with improved cybersecurity awareness training. We have developed a virtual cybersecurity escape room based on the three-dimensional Unity game development platform. This application is based on the proven Octalysis gamification framework, which has been shown to improve user engagement and knowledge retention. Following a discussion of the application design, this position paper presents playtesting results, work in progress, and experimental quantification based on eight gamification metrics.

Thu 17 Nov

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