An Agent-based Approach to Automated Game Testing: an Experience Report
Computer games are very challenging to handle for traditional automated testing algorithms. In this paper we will look at intelligent agents as a solution. Agents are suitable for testing games, since they are reactive and able to reason about their environment to decide the action they want to take. This paper presents the experience of using an agent-based automated testing framework called iv4xr to test computer games. Three games will be discussed, including a sophisticated 3D game called Space Engineers. We will show how the framework can be used in different ways, either directly to drive a test agent, or as an intelligent functionality that can be driven by a traditional automated testing algorithm such as a random algorithm or a model based testing algorithm.
Thu 17 NovDisplayed time zone: Beijing, Chongqing, Hong Kong, Urumqi change
09:00 - 10:30
|Opening A-TEST 2022|
|An Agent-based Approach to Automated Game Testing: an Experience Report|
Wishnu Prasetya Utrecht University, Fernando Pastor Ricos , Fitsum Kifetew Fondazione Bruno Kessler, Davide Prandi Fondazione Bruno Kessler, Samira Shirzadehhajimahmood , Tanja E. J. Vos Universitat Politècnica de València and Open Universiteit, Karel Hovorka , Raihana Ferdous Fondazione Bruno Kessler, Angelo Susi Fondazione Bruno Kessler, Joseph Davidson Good AIDOI Pre-print Media Attached
|Automation of the Creation and Execution of System Level Hardware-In-Loop Tests through Model-Based Testing|